About
Alex Dragutesco is a senior 3D vehicle artist based in Manchester, UK. He's been modeling all sorts of assets for games, ranging from vehicles from historically accurate warplanes to stylized RTS units and entire towns.
Over the past several years Alex has owned across the asset pipeline (modelling, texturing, and shader work) for studios including MicroProse, Sharp End Studio, Zero Hour Interactive, and Ubisoft Toronto.
Alex has also built vehicles for the Canadian Warplane Heritage Museum, the Flying Leathernecks Aviation Museum, and the National WWII Museum in New Orleans.
Available for hybrid work in the UK, and remote work across Europe and US timezones (🇬🇧, 🇪🇺, 🇺🇸, 🇨🇦).
Selected Work
- MicroProse
- Sharp End Studio
- Zero Hour Interactive
- Ubisoft Toronto
- Gaijin Entertainment
- The National WWII Museum